I’ve had a chance to spend some time on new and existing apps designed for iOS 7. Most of what I’ve seen are prettier apps designed to match the iOS 7 look and feel. Apple is effectively using iOS 7 to run a large design contest with the prize an App Store promotion. If you are a developer looking…
When LayerVault 2 launched earlier this spring, we believed that we were taking a risk by pursuing an entirely flat interface.
Well-loved products on the web share a similar design aesthetic, with roughly the same kinds of bevels, inset shadows, and drop shadows. For designers, achieving this level of “lickable” interface is a point of pride. For us, and for a minority of UI designers out there, it feels wrong.
We certainly didn’t invent the flat style but arriving at it was a violent process. We tore through hundreds of revisions (we have the LayerVault timelines to prove it) to potential interfaces before arriving at the answer that now makes us say “of course.” The desk at LayerVault’s original headquarters (my Manhattan apartment) still has the battle scars from objects being slammed down in anger. At one point, while working on a mockup, a MacBook was slammed shut so hard it was nearly unhinged.
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
“…Currently, there’s no need for Apple to push the boat on interface design but you can be sure they’ve done their research. They will have created many non-skeuomorphic design explorations behind the scenes that look delicious and function better. …” - Jonathan Kenyon